Scoring, how it works.
Ever since I started writing this blog I’ve been trying to come up with a scoring scale that people could look at. That way people would know exactly what each score means, instead of having to guess.
For awhile a was scoring games using the Gameinformer scale (link not available), but after much thought I decided to switch over to what is essentially IGN’s scale . The exact wording has been changed up, for the most part, but the meaning is the same.
How does this effect old reviews? I am not going to go back to all of my old reviews and change their scores, but know that any review written before November 8th, 2011 is not using the same scale that follows…
How I score ’em.
When I have gotten through the main bulk of writing a review I sit down a score different aspects of it. I will give a each category a score on scale of 1 to 10 (details below). Once I have rated the separate parts of the game I will think and deliberate for a while until I come up with a final score for the game as a whole. This score is from the same 1 to 10 scale. But keep in mind that this final score IS NOT an average of the other score but is a whole other beast.
The separate categories are:
This covers things like menu usability, the game’s style, story, pacing, etc.
How good the game looks. This is where I talk about all things visual.
Music, voice-acting, also sound effects. If it makes a noise this is where I’ll talk about it.
Here I’ll talk about how the game controls. If its fun to play. Or if it’s not.
Basically this last category is me to tell you if the money spent on the game versus the time spent in the game levels out. How long the game is, or if there are any reasons to come back.
The best of the best. Everyone, even non-gamers, are talking about these games. There is something special about games like this.
The games that “top 10″ lists are made of. These can convert people who didn’t like the genre over to the other side.
This is a great game. At the end of the day you won’t hate yourself for buying the game, but sometimes they feel just a teeny bit lacking.
A game that uses one (maybe two) really cool, new ideas, but the rest of it is taken from older games. That isn’t always bad, but it can tire.
While generic, these games can be a fun kill time. They don’t push gaming forward, but if you’ve played all the greats these are good rental options.
These are the games that will often hurt the most, because with just a little more development time it could have been a slick game.
On paper the game sounded good enough. But that idea just didn’t pan out.
Hey, maybe they got one (two if they were lucky) things right. Other than that, you should steer clear.
There was one time when playing a game actually made me ill. That is what it feels like to play one of these games.
A game so bad that even the publishers tell you that it is not good.
Just run. Don’t look back and run. A game so bad that the trade-in value at Gamestop is 50 cents the day it is released.