Battlefield 1943 (2009), Playstation 3 review.
Battlefield: 1943 is not only fun, but it is also the place where some of my craziest gaming moments have taken place. While they might pale in comparison to scripted moments out of blockbusters such as Uncharted, Call of Duty, Portal, etc, it is the fact that I made them happen, instead of the man behind the curtain making them happen that made them great.
To put you in perspective here are a few of my favorites:
The time that I spotted a jeep heading straight for me so I pull out my explosive charges. I waited until the jeep was maybe a dozen feet away then threw down my explosives. As the truck went over them I detonated the charges, sending the jeep flying over me as I kept running.
Another is when I spawned on my team’s aircraft carrier. After a brief fight with my teammates over the available airplanes I was able to snag one. Once in it I tilted it up as much as I dared do so. When I had leveled out I chose an enemy base off in the distance. But instead of landing my plane, or taking a bombing run, I leapt out of my plane over the base. After pulling my parachute I took out my favorite weapon: explosive charges. I threw them down one by one on the heads of what I hoped were enemies. When I saw that they had all made it to the ground I pushed in the detonator, and immediately four kills popped on my screen.
Those were just two of my many, many favorite moments.
But while instants like those are amazing, the moment-to-moment gameplay is still really fun.
Unlike the juggernaut that is Call of Duty where the matches are very condensed, fast-paced, and arcadey. Battlefield is much bigger, a little slower, and more tactical. Out of the three main maps included in BF:1943 all of them are bigger then an average COD map two or three times over. Instead of taking place (for the most part) in cramped corridors the maps are very big and open, with vehicles scattered throughout. In order to stay alive you need to think about what you are doing, where you are going, and what is around you. Any miss-step will be rewarded with getting shot in the head by a sniper, plane, tank, or many other popular killing devices.
But my favorite thing that sets Battlefield: 1943 aside from other modern FPS’s… Destructible environments. Not everything in the game can be destroyed, but it’s close. Other then cement bunkers and a few frames all of the buildings alongside all of the plant-life in the game can, and will, be destroyed. Not only does this open up some more tactical options, but it is infinitely more satisfying to shoot a building when you know that it will crumble and fall.
Other then the lack of customization, BF: 1943 also eschews another popular modern convention. You will never run out of ammo. As far as basic guns are concerned you have an infinite supply of ammo to resupply from, but you will have to reload once your clip is empty. And as for explosives, you will be able to use a certain number of them before you run out and have to wait about thirty seconds before they recharge and you have more.
I wouldn’t say that BF:1943 is a particularly beautiful game, but for ten bucks I’ll tell you you’re beautiful. The graphics have a bright almost cartoonish look to them, while this could tire after extended play the visuals are thankfully very clear. While they might not be the best, they do a good job and aren’t overly cluttered.
But I was greatly impressed with the sound design.
Every explosion would cause my ears to ring and deafen me. The two-man duel over an abandoned hut was made so much more intense due to the incredible sound design that caused each shot to echo in the air of the empty hut. End of match music was also really well done, but the 1940’2 style radio broadcast after each match outshined the music.
I gladly would have payed twice as much for this amazing offering. Even after many, many hours I still find myself coming back to Battlefield: 1943. It might not be a flawless experience, but it is a damn fine one.
As I said before, some of my favorite and most ridiculous gaming moments have taken place in BF:1943. These are moments that simply couldn’t have happened if they were scripted, and are up to the player to envision and create.
Battlefield: 1943 might not have some of the elements that’ll keep pulling you back, as other games do. But once you start playing you’ll realize (hopefully) that it is a lot of fun; easy to learn, but hard to master.
I think that the tutorial should be more encouraged and I would have liked some more modes. But what it does have is well put together.
Above average but nothing extraordinary. Both the HUD and rest of the game are clutter free which is great.
Simply some of the best sound design out there. The audio feedbacks will lend a powerful punch to each shot that you (or your enemies) take.
It doesn’t set any new standards but it is fun. There are a few balancing issues to be found though. But destructible environments partially make up for those.
Lasting Appeal: 9/10
There is enough to learn to make you want to come back. But the question is, will you? Due to the lack of unlockables I could see people moving on quickly. But even so after three years I still consistently am in full, twenty-four player matches.
9 out of 10.
If you have a Playstation Network account and want to play BF:1943 with me, friend me. My username is laeavaia. And if you enjoy my writing make sure to subscribe in the sidebar, and share this post on the social network of your choice using the buttons below.
Posted on January 19, 2012, in 2009, PS3, PSN, Review, Video Game and tagged Battlefield, Battlefield: 1943, Call of Duty, Playstation 3, PSN, Review, video game, World War II. Bookmark the permalink. 2 Comments.